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I was notified in `#wlroots` about this issue: https://gitlab.freedesktop.org/monado/monado/-/issues/408
That one has been fixed from their side by allowing the user to configure the output to use.…
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# Compatibility Report
- Name of the plugin with compatibility issues: **SteamVR Input Plugin**
- Version of the plugin: [0.7 Alpha](https://github.com/ValveSoftware/steamvr_unreal_plugin/archive/v1…
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Why the assigned SteamVR actions are being changed by themselves when I load a prefab that has some interactables?
See this video:
![steamvrissue](https://user-images.githubusercontent.com/3730709…
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
Yes
### System Info and Version
System/Version info
```sh
Hyprland, built from branch main…
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PROBLEM:
When audio plays from the laptop speakers it sounds correct. When audio plays from the VR headset it sounds very distorted.
SETUP:
Alienware M17, Intel i7-9750H, GeForce 2060
Index head…
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Have not tracked down exact reason but enabling a NVRPlayer in the scene makes my Xbox 360 controller not function properly, for example the A button and left thumbstick do not function. The B button …
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This issue was [originally opened in the unity-xr-plugin](https://github.com/ValveSoftware/unity-xr-plugin/issues/120) project. However, the solution probably requires a modification of the steamvr_un…
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Hi all,
I am trying to generate controller haptics at predefined time offsets using the *secondsFromNow* argument of [SteamVR_Action_Vibration.Execute()](https://valvesoftware.github.io/steamvr_un…
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Hi there,
I have a script that allows me to reset a scene by clicking on a UI button in unity.
`public void Restart()
{
UnityEngine.SceneManagement.SceneManager.LoadScene("molwork…
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My team wants to use Unity 2020 on our VR project, but as far as I can tell end users must use a beta version of SteamVR with the current implementation of the SteamVR Unity plugin. Clearly, we can't …