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When players are swimming AAC is teleporting them back. And players are getting violations.
Screenshot:
![knipsel](https://user-images.githubusercontent.com/34884052/34377755-c46e2b76-eaf2-11e7-82…
ghost updated
6 years ago
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I _really_ enjoy swimming.
The lido is _quite_ close to home:
https://www.google.co.uk/maps/dir/2+Palmers+Road,+London/London+Fields+Lido,+London+Fields+West+Side,+London+E8+3EU **11 minutes** by bi…
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I discovered that enemies can't walk on surface with water, even if the water is very low, they stop and stay stuck forever !
I tested with my capsule the entity was walking in all the place but when…
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Implement swimming dynamics in flow (after #8)
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https://user-images.githubusercontent.com/1581053/103498489-f0a39e80-4e7f-11eb-9a05-707145a16890.mp4
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Great tool! It would be really good to support swimming type of workout, this way it will be more usable for triathletes.
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Moving on from https://github.com/dwyl/home/issues/90 which I'm keeping open to catalog the original set of works done with Azul Piscinas.
Step 1 and the most urgent is the pool and getting it to a…
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When I swim / crawl, my view is stuck at the normal height, here's my modlist;
https://pastebin.com/EtHynRbv
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### Which OpenObserve functionalities are the source of the bug?
ingestion
### Is this a regression?
No
### Description
The sample `curl` I'm given doesn't work.
```
curl -u root@ex…
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A lot of 'secondary' actions in Tokyo Xanadu's PC port are coupled to completely nonsensical primary actions. Find them all and either create separate binds for them, or at least couple them to more s…