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For a comprehensive list of features/issues, please see:
- Task list for s4l:lite in [gitlab](https://git.speag.com/oSparc/osparc-s4l/-/issues?scope=all&state=opened&milestone_title=sim4life%3Aweb%…
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# Newsletter 43: Feb 2023
###### tags: `newsletter`
**Editors:** @ozkriff, @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with Februa…
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Some builtin editors in Godot, like the AnimationPlayer editor, allow you to "pin" the editor so it is always visible, even if you select a different node. It would be nice if the Voxel Graph panel co…
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微博内容精选
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It's been ca. 2 years since the first roadmap [came into play](https://github.com/minetest/minetest/pull/10536). Considering that priorities could be different compared to two years ago, **please list…
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**Godot version:**
Master (cc617dc5d)
**OS/device including version:**
Any
**Issue description:**
With Godot 3, we changed the way properties are accessed so that users can now do things like…
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# Newsletter 41: Dec 2022
###### tags: `newsletter`
**Editors:** @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Gamedev n…
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# Newsletter 40: November 2022
###### tags: `newsletter`
**Editors:** @ozkriff, @AngelOnFira, and @17cupsofcoffee
Another month has gone by, so it's time to put together the Rust Game…
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**Submitting author:** @larsblatny (Lars Blatny)
**Repository:** https://github.com/larsblatny/GRFsaw
**Branch with paper.md** (empty if default branch):
**Version:** 1.0.0
**Editor:** Pending
**Revi…
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# Newsletter 39: October 2022
###### tags: `newsletter`
**Editors:** @17cupsofcoffee, @ozkriff, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamed…