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The `mesh_grid` functions takes an unrolled 3d grid of voxel as parameters and assumes that the grid axis are ordered like X, Y, Z.
However there are reasons to chose other orderings, notably Y, X…
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**Describe the bug**
Lots packages are missing in current meta-ros2-jazzy/generated-recipes since they are generated in 2024.4. Compared to latest distribution many packages are not included.
For ex…
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### Environment
**Operating System:** Ubuntu 22.04
**Version / Commit SHA:** OpenVDB 11.0.1
**Other:** gcc 10.5.0
### Describe the bug
I'm trying to intersect a level-set grid with a Ray in Nan…
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Dear devs,
Is there a way to add voxel grid / octree support in your viewer?
Currently, I use the polygon primitive to wrap a pointcloud representation of voxel grids by cubes to show a it. Basica…
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The current implementation of voxel_grid is too limited in its processing volume.
This is due to its use of an int32 to index voxels internally.
With a leaf size of 3cm (in each axis), it can only s…
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### Feature description
Some map representations don't allow (at least not in a straightforward, practical way) sampling randomly from the map.
This is the case, just to name one, of sparse voxel …
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Hi. I am doing some research in 3D graphics and I am attempting to somehow save the output of a NeRF model as a point cloud or voxel grid. Is the .ply file the only possible output I can get from this…
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There are enough objects in the world now that it seems reasonable to start looking at collision code.
The current collision code is very barebones and was written to only stop the player from goin…
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This is to keep track of issues with static cubemap reflections, since there's multiple of them.
To enable reflections, use `/r_normalMapping 1; r_deluxeMapping 1; r_specularMapping 1; r_reflection…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…