-
This tracker is for physics issues that are specific to Bullet Physics and **not** present in Godot Physics.
Note: Issues that can be reproduced on both Bullet and Godot Physics are listed in https…
-
Does this project have specific goals around performance that are maintained or monitored over time?
Something like what [Deno does](https://deno.land/benchmarks), where performance would be track…
-
I'm designing a 3072-channel data acquisition system for X-ray diagnostics of thermonuclear reactors (ITER and similar).
The DAQ will acquire signals from Gas Electron Multiplier.
We plan to use Zyn…
-
### Godot version
3.4.3
### System information
windows 10
### Issue description
When trying to find if a point is inside a ConcavePolygonShape, it fails to find any. Instead it only fin…
-
We need a lot of thought for how the whole of logic should work.
This is more of an open question that should lead both to discussion here and via new issues.
Here's some main components of game l…
-
# 🌟 New model addition
## Model description
In this paper, we introduce Evidentiality-guided GGenerator, which incorporates evidentiality of passages---whether a passage contains correct evidenc…
-
When calling the `/gazebo_visibility_ros/QueryGazeboVisibility` service, I get the following output on the console:
``` bash
[ INFO] [1469102895.667786945, 548.339000000]: Got QueryGazeboVisibility s…
-
There is no touch sensor implemented in the simulator.
This would require:
- implementing the sensor;
- implementing a layer that things the touch sensor can detect are place in. Could the obst…
-
### Describe the project you are working on
A physical based charactor controller
### Describe the problem or limitation you are having in your project
Current joint inspectors are some wireframes …
-
**Godot version:**
Godot 3.2.3.rc (a6ef6b10b2)
**OS/device including version:**
MacOSX 10.15.5 (19F101)
**Issue description:**
I have several instances of scene with SoftBody insi…