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AArch64 support is getting mandatory on many platforms. On iOS it's only supported for a long time and Play Market will require it at the end of this year, so Xash3D FWGS should be stable on AArch64 t…
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I'm willing to help out, but currently the instructions don't give me enough information to complete a build. If you can help me, I'll happily make a pull request with improved build instructions.
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The flame sprite no have fullbright so in some darker maps areas are darker, that only happen in xash3D cause in normal version is always fullbright like the hitbody blood sprite
PD: if this is rea…
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I'm not sure why, but when playing half-life (with the files copied directly from steam, I was using this engine because it performs and looks a lot better on my PC) after about 45 minutes it crashes …
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Black screen during intro, just sound. Game starts with HL map not mod`s.
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Could there be a chance to backport the non RTX related improvements into normal xash? Such as the menu map backgrounds, the chapter title cards, added props and such? There is no need for those to be…
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hihiya, absolutely amazing job on this! im having a slight issue that i cant load into the menu to select bshift or other games as it just launches straight into hl1. any help or tips would be much we…
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Я бы предпочёл сферический туман вместо плоского, но если это накладно то делай плоский.
Туман используется:
* под водой в хл #160
* на поверхности например в модах CS и DMC (Deathmatch Classic)…
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This may crash during change game, as some linker implementations have a reference counter.