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Would be a neat option to implement, now I have to reclutter my outliner into using a single collection for all my meshes in the meantime.
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I followed these steps:
> upload my character to Mixamo and rig it
> download the character with Original pose
> imported it in Blender
> Extract Meta-Rig
> generate Rigify rig from the metarig
…
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After messing around with the gltf spec and various engines, I feel there are quite a few cases with the current specification that make it extremely difficult for most importers to handle with their …
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**DISCLAIMER**: This is a personal proposal to help discussion happen, not a communication or official stance by the Godot project. The idea is to create a place to discuss these topics and ideas. Eve…
reduz updated
6 months ago
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![image](https://github.com/BramStoutProductions/MiEx/assets/63975256/7251e7ec-60c8-4914-b8a6-061c4f35a89a)
MiEx Exporting the worlds into blender in a huge size that every single rig is so small c…
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Hi, as the title suggests, importing emotes messes with the skeleton for some female skins (i.e. Echo), like the shoulders get in a really high and unnatural position for the whole duration of the emo…
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# Problem
* Certain area in exported animation are not correct
* Rig generated from Rigify
* Relevant bone group: "Dress (Upper)"
* Area generated with `skin.basic_chain`
* As far as I …
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HI!These tests and the results for these tests are outlined below.
![image](https://user-images.githubusercontent.com/31579609/74539217-9bfde900-4f78-11ea-8cd2-fe4cf651d480.png)
![image](https://…
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Задачи:
- Почитать про “демон Лапласа” и попробовать ответить на парадокс своим мнением
- Выписать функции, которые хочется улучшить в своих текущих технических навыках
- Выписать топики, которые…
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whenever i try to turn on the addon it just gives me this error (im on blender 4.1.1)
is there any fix or does gret only work on windows?