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### Tested versions
4.2.1.stable
### System information
MacOS and Windows 11
### Issue description
When using an external editor such as VSCode, if the game crashes from debug, Godot will open th…
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If you're using godot multiplayer the "standard" way, you will use a ENetMultiplayerPeer in an ENetConnection. With this you can create
```
func get_received_data():
var enet_connection = multip…
racs4 updated
2 months ago
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A few days ago my Godot game stopped working on Itch.IO when opened from a Firefox Android app. It shows the following screen:
![Screenshot_20240104-081245](https://github.com/itchio/itch.io/assets…
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Hello can this be used to help seamlessly load large maps made up of small chunks with a working multiplayer server? This is how most open world multiplayer games work I think? This is for solving thi…
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Once a player joins, he has access to `multiplayer.get_peers()` to get the peer ids.
However, almost every online game requires `player ids` at some point. Most commonly in videogames, there is a pla…
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### Idea Contribution
- [X] I have read all the feature request issues.
- [X] I'm interested in working on this issue
- [X] I'm part of GSSOC organization
### Explain feature request
Game developme…
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### Tested versions
4.2.1 stable but I believe I've seen this for some time. Not exactly sure since I was not using my external display the whole time.
### System information
MacBook Pro M1 Sonoma …
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PBR? Lights? Actual materials? Actual render passes?
We currently use Magnum, which is a lightweight abstraction around OpenGL and Vulkan bundled with useful tools, not a rendering engine. Magnum …
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**Describe the problem or limitation you are having in your project:**
The Kotlin/Native compiler is very slow at present, resulting in fairly long turnaround for small game code changes using godot-…
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Here is a list of some improvement ideas for this game. When there is time, it should be validated and corresponding tickets should be created.
* update readme
* create tutorial videos
* release …