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Just wondering as it seems it hasn't been updated in a while. I ran into some issues (which I will update below) while trying to integrate a Godot 3.3.2 game.
Thanks for the help.
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
It seems many users want to use Godot in a way where more complex conte…
reduz updated
1 month ago
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Im pretty interested in contributing to this project. I've already done some level design and a few other small things locally.
Im wondering what the goals for this project are? Is this meant to b…
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portation of the whole game to godot using c# as new Programming Language and rewriting the whole project
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### Godot version
4.1.1stable
### godot-cpp version
4.1.1stable
### System information
Arch, btw
### Issue description
I am trying to add a new Server to act as a something like an AutoLoad Sin…
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**Your Godot version:** Stable (3.3.2)
**Issue description:**
This page currently boasts the deadzone capability of Godot 4.0. It also explains how a deadzone can benefit your game and lists some de…
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When I try to build a dll without a reference to AudioServer, it builds correctly. But when I try to use the AudioServer, it refuses to build with this error:
```
FAILED: ../bin/win64/GameCore.windo…
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I'm using an M1 Machine to build a Godot Mobile Game. However, I am receiving the following error after installing this lib using XCode:
```
Undefined symbols for architecture arm64:
"Object::e…
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### Tested versions
Reproducible in: v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - macOS 14.3.0 - Vulkan (Forward+) - integrated Apple M3 Max - A…