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It would be great if there is paramter-tunable procedural cloud in the default sky, which should be more realistic for the environment
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**Operating system or device - Godot version:**
Manjaro, master as of posting
commit: aa798eb
Particles seems to ignore any color modulation in the process material. This is causing problems tryi…
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How about adding texture system as seen in this video https://www.youtube.com/watch?v=d3SSBeVpaVE ? I think it would be really cool atleast for one open source engine to leave outdated tiling system.
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**Your Godot version:**
3.2.1 windows x64
**Issue description:**
A friend created a project on Linux with a steam downloaded version of GodotEngine (3.2.1)
On Windows, I downloaded on the offici…
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The engine is already available CollisionPolygon2D and CollisionShape2D for draw invisible collision zones. The last allows you to assign simple forms to shape such as a square, circle, and so on... B…
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I'm trying to port some code from GDScript to Rust, and I'm looking for a way for a class I've written to inherit another class I've written:
```gdscript
# Hitbox.gd
extends Area2D
class_name …
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I think an el-cheapo way of generating normal maps or depth maps would be a good addition, because it lowers the hurdle for game development newbies.
Easy textures like cobblestone, asphalt, brick wa…
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**Describe the project you are working on:**
I am working on a rogue lite with procedural generated loot, akin to POE
**Describe the problem or limitation you are having in your project:**
Savi…
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**Describe the project you are working on:**
A Basic 3D JRPG.
**Describe the problem or limitation you are having in your project:**
I'm not that great at shader creation and is really confusing …
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I was possessed to refactor the `gdnative-sys` crate as a learning exercise, and for whatever it's worth, I learned a lot about gdnative, unsafe Rust, and Rust macros. I chased my macro curiosities ar…