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### Describe the bug
When mounting Portal 1 content using mounts.kv, loading into any portal 1 map will show most assets from portal 1 with miscolored textures.
### Issue Map
All maps with po…
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Enhance main menu map, well technically the special hero gate. Before any major graphics overhaul. We could:
- Use real point lights in the candles
- Tryout the JME god rays instead of light beams (ju…
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Setup a sub-system (probably using the singleton pattern) that will have asset management implemented. Being able to load resources off of disk into a map that's addressable by symbolic string would p…
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### Description
Lighting does not work at all when setting an environment map smaller than 64x64 to `Scene.environment`. Creating a small map on the fly is useful when generating basic, soft gradie…
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# Steps to Reproduce
Not specific. User was idling in a sim. Possible new textures to load into the scene would induce textures not loading.
# Actual Behavior
Textures and meshes do not load at a…
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Many Tremulous maps use it, but Dæmon does not implement it:
```
Warn: alphaGen lightingSpecular keyword not supported in shader 'textures/metro/zinc_ed'
```
May be good to have this shader s…
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I was not able to successfully update pickups or brass to PBR. The models become invisible when using PBR naming convention textures. I suspect this is only partially implemented as the stock Uzi is n…
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When maps are imported, there are usually tons of missing materials.
Notes:
Models missing materials will typically have totally different object names. I'm guessing this is a fallback from the co…
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Va en falloir dans le jeux de toute façon. Si possible, arrange toi pour pouvoir printer en 3d.
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**What can't you do?**
Unable to use image formats like RGBA16161616 or RGBA32323232F for the color target of Render.DrawScene, or different depth formats for the depth target
**How would you like…