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**Your Godot version:**
4.3
**Issue description:**
The Ragdoll System tutorial is outdated because it refers to `physical_bones_start_simulation()` on presumably the armature, which is deprec…
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Python: Traceback (most recent call last):
File "C:\Users\TheNightHairen\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\XNALaraMesh\xps_tools.py", line 164, in execute
status = …
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This post is to track issues with pose mode and it's functions, this may get updated if I find more issues.
1: When applying pose as rest post you get this error "Error: Applying armature as pose f…
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**Note from the future: these scripts are now integrated into the addon, so you don't need to download them from here, just do as instructed in the video tutorials, but don't forget to activate the Ri…
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armature.display.touchEnabled=false;
armature.display.touchChildren=false;
问题描述 龙骨点击事件禁用后,依然阻止点击事件冒泡,无法点击背后的
错误代码 let armature:dragonBones.Armature=dragonBones.EgretFactory.factory.buildArmature(id…
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Using [this armature](http://www.surlefil.org/github/pantilt.blend), MORSE crashes with the following error:
```
Traceback (most recent call last):
File "/usr/lib/python3/dist-packages/morse/blende…
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hey,
I got the XPS importer addon as well as this addon so I can fix the armeture and materials and export the model with both mesh and rig as an FBX. and after import the converted FBX model into …
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Create a simple scene in Cocos Studio, add the default armature. Export it and load it into Cocos JS project.
You will see that the position is incorrect. The position can be fixed by calling this fu…
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It's tedious to have to go through every animation in the source armature and select "Bake into Action".
By default users would want their target armature to be able to copy _all_ the animations on …
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### Godot version
3.4.4
### System information
not revelant
### Issue description
During import of scene Godot changes the name of rigid body (for example "Cube-rigid" -> "Cube"), but leaves this…