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Hey ive just started using your plugin and have been wondering how to connect an armature/mesh to it. Any easy ways of doing this?
Thanks
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armature.display.touchEnabled=false;
armature.display.touchChildren=false;
问题描述 龙骨点击事件禁用后,依然阻止点击事件冒泡,无法点击背后的
错误代码 let armature:dragonBones.Armature=dragonBones.EgretFactory.factory.buildArmature(id…
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Create a simple scene in Cocos Studio, add the default armature. Export it and load it into Cocos JS project.
You will see that the position is incorrect. The position can be fixed by calling this fu…
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I experienced an issue when the Armature object is scaled to something other than 100% in blender. The model looks and animates fine in blender, but appears bigger or smaller than it should in JME *be…
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My feature is to add Armature blendshapes so if you don't have a persifc blendshape like eyes you can add them in and adjust where the eyes need to be for the look up and down etc
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It is possible that #39 also randomly prevents user from changing any values in the editor, here is how to replicate it:
* Make sure no profiles are enabled on your character
* Start editor on your …
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hey,
I got the XPS importer addon as well as this addon so I can fix the armeture and materials and export the model with both mesh and rig as an FBX. and after import the converted FBX model into …
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### Godot version
3.4.4
### System information
not revelant
### Issue description
During import of scene Godot changes the name of rigid body (for example "Cube-rigid" -> "Cube"), but leaves this…
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Python: Traceback (most recent call last):
File "C:\Users\TheNightHairen\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\XNALaraMesh\xps_tools.py", line 164, in execute
status = …
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Modifiers do not get auto-applied on armatures when exporting scene data. Investigate efficient solutions.
[Related forum post](http://forums.armory3d.org/t/issue-with-armature-modifier/434).