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```python
import pyttsx3
import speech_recognition as sr
engine = pyttsx3.init("sapi5")
voices = engine.getProperty("voices")
# text to speech
def speak(audio):
engine.say(audio)
…
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iOS has a [selection of sounds](https://github.com/microsoft/soundscape/tree/main/apps/ios/GuideDogs/Assets/Sounds) to indicate various events e.g. moving offline due to lack of network connection. We…
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### Tested versions
Latest version of the master branch hash: f4af8201bac157b9d47e336203d3e8a8ef729de2
### System information
Gentoo 2.15 - Wayland - integrated AMD Radeon Graphics (RADV RENOIR) - …
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### Tested versions
N/A
### System information
N/A
### Issue description
I am making a retro game in Godot, and due to the current state of the engine, would like to port it to Redot.
…
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### macOS Version(s) Used to Build
macOS 14 Sonoma
### Xcode Version(s)
Xcode 14
### Description
Hi,
I'm using AudioEngine and PitchShifter to apply an effect on an audio file.
I'm …
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When I change layout, if second layout has HTML Layers, they are drawn with a significant delay.
[HtmlLayersDelay.zip](https://github.com/user-attachments/files/17723521/HtmlLayersDelay.zip…
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Hello!
I'm experiencing a noticeable delay when playing back the captured audio by the Application Loopback sample. I noticed this when I played the captured audio over the original process' audio…
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**buffer overflow detected in ZorinOS**
While building screenpipe from source, it failed to start. It gave me there error that `*** buffer overflow detected ***: terminated` I realize that this may b…
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I'm trying to get Steam Audio to work with Unreal Engine 5. The problem is that whenever I go to Plugins section in Unreal Engine 5 and enable Steam Audio, it requires me to restart UE5, and when I do…
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## Description
Currently, there is no means of detecting the currently active audio output device purely in Panda3d (from what I could see).
The ideal scenario is for Panda3d to have the opti…