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## Description
Allow for scenario descriptions based on https://github.com/stonier/py_trees (see documentation at https://py-trees.readthedocs.io/en/devel/), assembling behaviours instead of writin…
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Ubuntu version: 18.0.4
Python version: 3.7
minerl version: 0.2.9
gym version: 0.17.2
Making an environment with
```python
import minerl
import gym
env = gym.make('MineRLNavigateDense-v0'…
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### Operating system
Windows
### Compiler
Visual Studio 2022
### Steps to reproduce the behavior
```Shell
vcpkg install boost-json
```
### Failure logs
C:\dev\vcpkg>vcpkg install boost-json
C…
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![Screenshot (63)](https://github.com/arkypita/LaserGRBL/assets/170489083/cc0de831-4576-4678-958c-caf0f87945a7)
**Describe the bug**
A clear and concise description of what the bug is.
**To Rep…
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It should be "easy" to add AI to the game. Or at least there should be as few barriers as possible. We could probably implement basic states for enemies like chasing the player or a customizable targe…
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**Describe the bug**
Units are dying when being dropped on the reclaim
**To Reproduce**
Drop some units on some reclaim (rocks for example or maybe even trees)
Atleast works for sera engi when…
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With #272 we re-implemented extremely _basic_ AI, but we want it to be much smarter than that long term.
This issue is to get an actually semi-intelligent AI that will play as close as normal playe…
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### Description
Using `System.Linq.Expressions` to build expression trees dynamically, the repro code worked as expected in .NET Framework but fails in .NET (tested .NET 6 & .NET 8)
So far I've ma…
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Leaves of trees from the `biomes` and `naturalbiomes` mods don't decay, unlike leaves of other trees.
Not sure if this is a bug, a missing feature, or just intended behavior.
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Somewhere in the 0.27.0-preview-0182 to 0.27.2 range, LibGit2Sharp broke creation of work trees.
### Reproduction steps
Given a `Repository` object that points to a valid git repo with at least…