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https://github.com/byuu/bsnes/issues/56
https://github.com/byuu/bsnes/issues/57
Supersampling with"Blazing Skies (Europe)".
![supersampling](https://user-images.githubusercontent.com/53529402…
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When using the crt-royale or crt-royale-kurozumi shaders it's very noticeable with jittery flickering interlacing. The ares/higan/bsnes accurate PPU seems to think it's interlaced.
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### Steps to reproduce
- Make sure the Fast PPU is enabled, and HD Mode 7 is set to 480p or higher
- Load the game "Nuke (PD)", SHA256 `ee9bb8fe7fb52c57b84d8d0969ae97ff9440367158ebb75c28e72173f54f…
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One of the main new features I added was the ability for Diz to talk over a local TCP socket connection to BSNES-plus, and receive compressed CDL/tracelog data in realtime.
I opened a PR at bsnes-p…
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(I'm using the retroarch core of bsnes-hd. Not sure if this is the right place for such bug reports.)
BSNES-HD does some weird things to the spell effects in Ogre Battle.
1. The effect for the "…
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This is a feature in the vanilla bsnes core I'd love to see implemented in bsnes hd, this way we can play super Gameboy games full screen if preferred.
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Thank you @ds22x for fixing the uppercase issue that was plaguing the bsnes core since forever!
https://github.com/libretro/bsnes-libretro/commit/b30bbe57c1e55b3ace744c851b81c0656d2367e4
Reporting…
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This is an odd one, this particular game causes the inputs not to respond on android
This is a relevant log:
```
W/NvAudioPolicyManager( 172): getDeviceForStrategy() unknown strategy: 6
W/NvAudioPol…
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Several windows 10 and 11 systems tested
blur is doing nothing
For what its worth blur works nice in the last build of bsnes i still use. Ares 1.35 nothing happens on or off
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Tested with "RPM Racing".
RPM Racing uses a high res interlaced mode throughout, so it's a good test for the de-interlacer. Straight after launching the game, the de-interlacing phases into and ou…