-
Versions 1.12.2
Robot equipment **Mechanical Arm** says: Do 1[sword], add 1[sword] each roll
When you roll a new dice with say **Juggling Ball**, **Mechanical Arm** doesn't gain 1 extra dmg.
Te…
-
Ref: #1140
When rolling an expression with parentheses, crits do not work correctly. For example, `(1d10)`, `(1d10 + 5)`, or `(1d10+5) + (1d10+5)` will not roll additional dice (using base crit ru…
-
### Check for existing bug reports before submitting.
- [X] I searched for existing Bug Reports and found no similar reports.
### Expected Behavior
Rolls should correctly reference and output
### …
-
Imported from Gitlab
-
As a player or game moderator
I want to be able to reliably and securely "roll dice"
So that I can use chance in my games.
## Dice specification
TBD, but something like
[dice=Initiative]1d20 + 8[/dic…
-
Changed the code a bit so the GPU would like it just a tiny bit more:
Changed all possible data types to unsigned, I thought I saw a tiny improvement on d_maxOnes, but this should be analyzed more; m…
-
I really want to thank you for these modules, especially Manual Rolls. I was reluctant to incorporate Foundry into in-person games because I didn't want to lose that feeling of sitting around a table,…
-
Hey there, here are my initial thoughts after downloading this new module. I made a screen-recording as I thought that would be faster/more efficient and that way you can see me walkthrough this all f…
-
3d6+1 rolls 4 dice. I don't like that the +1 dice is a slightly different color and font, but is rather misleading. I think we should remove the +1 from Dice So Nice.
![image](https://github.com/…
-
Some assets require you to roll your action die alone to get a result, and some homebrew might want to ask for specific dice rolls. We probably only need to support d6 and d10s for the foreseeable.
zkat updated
3 months ago