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FXC is Microsofts "old" shader compiler, would be neat to get HLSL bytecode output and inspect it the same way as assembly.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb232919(v=vs.85…
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I just updated a bunch of windows stuff, including to WSL 2.2.4.0:
```
WSL version: 2.2.4.0
Kernel version: 5.15.153.1-2
WSLg version: 1.0.61
MSRDC version: 1.2.5326
Direct3D version: 1.611.1-…
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I was wondering if I could request compatibility for Thief Tfix in dx6 mode or Thief 2 using T2fix.
in cam_ext.cfg you will need to disable the command use_d3d_display
Command: use_d3d_display
Chec…
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As odd of a program to test with this, I have 3ds max 5 as part of a toolchain for a game I'm modding. It runs well on windows, but only in opengl. The direct3d 9 mode fails to run, so I was hoping to…
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After receiving the recent Windows 10 Creators update I immediately started receiving this error message when going from playonline to playing the game after clicking the "play" button. I have seen se…
ghost updated
7 years ago
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- [x] Context class and device initialisation
- [ ] Handle draw events
- [ ] Handle resize events
- [x] Make sure frame rate is synced to refresh rate
- [ ] Renderer abstract class
- [ ] Hello world r…
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`ALLEGRO_FULLSCREEN_WINDOWED` does not work properly when using the OpenGL backend on Windows.
Changing the display mode from windowed to fullscreen_windowed works as expected, but changing it back…
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[Spherical Environment Mapping (Direct3D 9)](https://msdn.microsoft.com/en-us/library/windows/desktop/bb147401.aspx)
[Sphere mapping](https://en.wikipedia.org/wiki/Sphere_mapping)
Blinn & Newell…
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Greetings! I am having an issue on game launch. A dialog promp displays "Failed to Initialize Direct3D." I ran the game with NINE_DEBUG=all
My other WINE NINE games run perfectly fine without issue…
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**Describe the bug**
Setting output = direct3d produces a blurred image with scaler = advinterp2x forced and also all other scaler values. At the same time, in DOSBox SVN-Daum, when setting output = …