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Low end machines are still not able to run otclient, a DirectX9 engine without Pixel Shader requirement is needed, @Baxnie said will work on this. Lots of reworks will be needed in painter engine, gr…
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I have tried installing it with directx and its not working but atleast i gave it a shot
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```
- crashes when left for a while с диагнозом
IDirectSoundBuffer::Play(): E_FAIL (reporter: krossvas)
```
Original issue reported on code.google.com by `at2...@gmail.com` on 24 Dec 2013 at 12:33
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the project contains an old DirectX SDK (MSDXSDK_02_06)
it conflicts with modern Windows SDK and problematic to use now
better to remove it and use system DirectX SDK, but there are some functions (…
SSE4 updated
9 months ago
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Hi, when I tried to run locally, found the returned value from the D3D11CreateDevice, which is imported from D3D11.dll is not the expected GlobalStructures.HRESULT.S_OK, it is a large negative value -…
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I've been having issues when attempting to use OpenGL and their respective shaders. DirectX works fine. Is this something which is viable to support?
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Vulkan
[VK_EXT_device_fault ](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_device_fault.html)
Metal:
https://developer.apple.com/documentation/metal/mtlcommandbuff…
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[FEATURE REQUEST]: Make MilkDrop in 3D Running in a 360 degrees View In Virtual Reality
(something like what https://www.plane9.com/ does, Don't know why is has not happen yet!) it's 2024 DAMIT
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Hey,
I tested mouse 0.7.0 on a DirectX game, and it seems as if click() and press() work fine, albeit with hiccups in performance. However, move() does not work within the game, though it does ou…