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**Is your feature request related to a problem? Please describe.**
A better solution suggested by @ZeroMemes for #1323.
**Describe the solution you'd like**
A module that hides all the seeded psu…
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my main dev machine is an iMac, 3.5 GHz Intel Core i7, 32 gigs of ram, video card = Nvidia GeForce GTX 780M 4 gigs of ram... and I have a project where I'm texture mapping some meshes, which use shade…
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**Describe the problem**
The current setting is bland and boring. We should be able to customize the location you're in, the skybox, and other visual things.
**Describe the solution you'd like**
…
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*ArmorPaint 0.9-2c0a023, Windows*
**Feature description:**
Hello,
First of all, thank you for such a great software.
It is very clear and easy to learn. I also have a small wish list to make…
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we are trying to use DynWaves as a cosmetic feature only, but we don't want the dynamic waves to impact my simulation which is based on Ocean queries using OceanRenderer.Instance.CollisionProvider.
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- Valve Map Format (vmf): https://developer.valvesoftware.com/wiki/Valve_Map_Format
- Valve Texture Format: https://developer.valvesoftware.com/wiki/Valve_Texture_Format
- most of the textures are d…
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Light isn't sufficient, potentially use http://www.falstad.com/ripple/
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### Describe the project you are working on
A couple of 3D games that make use of a large number of Spatial Materials.
### Describe the problem or limitation you are having in your project
With doz…
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Hi,
first of all: thanks for making this tool and providing it to the community!
I'm relatively new to the HDRP workflows in unity, and I stumbled across those things called "mask map" and "deta…