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Currently the only directions you can shoot are on both sides, so I think it would be nice if some levels had a second floor or catwalk that you could climb up to and shoot down from. Enemies could al…
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Description: Not a game breaking bug or anything, but certainly feels unintended. For eight hours each night starting at 11:00 PM, most non-unique enemies encountered in dangerous tiles are asleep. T…
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The tutorial must teach the Player base mechanics;
- Movement - lack of fall damage, walking, jumping, sliding, walljumping, sliding down a wall.
- Level navigation - what to look out for, what …
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### Describe the Bug
In the Indonesia mission (the one where you tail Sadono, after Jerusalem), towards the end, you enter a shooting range with two guards. If you enter from above, you land on a pip…
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This is sort of doable if you have both the Flare to Flare Star and Flare to Despair features enabled, but it's a bit clunky for my admittedly specific circumstance of doing single target Fire 4s into…
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Various entities that want to kill "the little guy" and which the player needs to kill.
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# Enemies
- Enemies are generated at random, but they are based on the player's stats
- Enemies data include
1. Name
2. HP
3. Armor
4. Attack
- Enemies can have three level of difficult…
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Using the Enemy Spawner lua script can break other enemy encounters. Specifically the first Licker encounter in Resident Evil 2.
If you spawn an enemy in say the lobby of the police station after g…