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Shed a tear and quietly uttered "it's beautiful" when I discovered fooyin this morning. Thank you for making this!
My primary use-case for foobar2000 when I used Windows was video game music playba…
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My laptop can game, no problem, at the very moment. I just trying DXVK on Windows, because it piqued my interest and I don't have any Linux machines to poke around. I don't know whether it is DXVK's p…
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Lacking instructions for running the game.
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First of all this is isn't a bug.
I am trying to play a small sound (tried wav, m4a and aac) for my game in Android when the user clicks a button. There's always a small delay before playing the so…
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I work with add ktx2 reader on my private fork.
Can you help me with it?
Doesnt load ktx2 yet...
https://github.com/tigrazone/gkNextRenderer-my-private/tree/ktx2-rework
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I am working on it!!
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Game: Area 51 2005
Platform: Xbox
Format: .audiopkg
Codec: Xbox-ADPCM
Audio related code snippet from audio_hardware_xbox.cpp:
![image](https://github.com/user-attachments/assets/2f721240-a478-4b…
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So I did
```
source ./emsdk/emsdk_env.sh
git clone https://github.com/ungverd/monkey_game.git
cd monkey_game/
emcc mygame.c -s WASM=1 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='["p…
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Hi,
I'm evaluating moving a project of mine to Rust. It's a game engine recreation, and one of the file formats I need to be able to handle is ADPCM-formatted .wav files from 1998 or so :sweat_smil…
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### What it's about
A Vulkan application on Android can use `AHardwareBuffer`s with a "non-standard" format, (ie. not listed [in the official documentation](https://developer.android.com/ndk/refere…