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### Godot version
3.4.4.stable
### System information
Windows 10 Pro x64, Intel I7-9750H x64, 16GB RAM, NVIDIA GeForce GTX 1650, Driver Version 30.0.15.1179, Backend GLES3
### Issue description
I…
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Sadly the Stub looks inactive..
When I make Nake Build in Stub or Godot Nim it returns:
```
Godot Engine v3.3.4.stable.official.faf3f883d - https://godotengine.org
OpenGL ES 3.0 Renderer: NVID…
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Eventually the XML parser needs to have hooks that are callable from inside gdscript. The best way for this to happen is to migrate the C++ Standalone XML parser to instead be compiled as a gdnative l…
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### Describe the project you are working on
The **[godot-rust](https://github.com/godot-rust/godot-rust)** binding.
### Describe the problem or limitation you are having in your project
T…
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### The issue
Hey, I hope I'm in the right place with this, I've followed the example in the docs for c++: https://docs.godotengine.org/en/stable/tutorials/plugins/gdnative/gdnative-cpp-example.htm…
S3B4S updated
2 years ago
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I tried testing this out in the latest beta, brought the folder into a new project and tried running it but i kept telling me that it couldn't run a null which it was getting when accessing the initia…
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Unlike other Godot objects, Reference objects (like all the `Resource` for instance) are refcounted.
Hence they are not passed as a simple `Object *` but as a `RefPtr`.
This is a trouble for GDNat…
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Previously in `GDNative` there was a handy `GODOT_PROFILING_FUNCTION` macro, which allowed to profile custom C++ methods/functions in the main editor profile, but now in `GDExtention` there does not s…
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Copied from discord:
Found outdated links in the error message. Perhaps the version string could be extracted from Cargo.toml at compile time to make it more consistent?
```
fn generate_err…
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**Describe the project you are working on:**
I am working on an app that needs updates often due to new features.
**Describe the problem or limitation you are having in your project:**
Replacing …