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Is there any interest in making Qodot's .map import as a core or independent C++ module for Godot?
The main benefit of using GDscript/GDNative is that it is easily downloadable from the asset libra…
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After export game or run it from editor by HTML5 button, I see this error:
index.js:362 ERROR: Can't open dynamic library: bin/javascript64/TinyRTSGDNative.wasm. Error: Could not load dynamic lib: …
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Currently, the documentation written in README.md mentions that this repository can be added as a submodule and then built into a static library.
It also mentions that this library can then be link…
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I see that in ```include/core/Array.hpp``` there is ```void sort_custom(Object *obj, const String &func);```but not sure how to use it, any body can help me?
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I have one GDNative object listed as a property of another. When returning a pointer to the property or casting said pointer to a reference, the engine crashes.
However, if I initialize a new insta…
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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?
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**OS/device including version:**
Windows 8.1 64bit, 8GB AMD FX 6350 6 core
Recent VS2017 install
Dev prompt may be needed to build libgdexample on Win8.1
http://docs.godotengine.org/en/latest/t…
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Hey, Sam! Gramps here. I'm opening this issue to get your input on a problem with setting rich presence in Steamworks which seems to affect both your project and mine; though my module and GDExtensi…
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### Godot version
Godot_v3.3.3-stable_win64
### System information
Windows 10
### Issue description
It is perfectly possible to compile a GDNative C++ class that does not define a `_ini…
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**Godot version:** 3.2.3 from downloads
**OS/device including version:** Ubuntu 18.04; Devuan Testing
**Issue description:**
When I call function in GDNative plugin which calls …
o01eg updated
1 month ago