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So. the game is not totally unbalanced, but it can definitely feel hopeless early.
fourtress: make everything take 4 instead of 3. better metaphor. Or metafour, if you will. Hara peko might th…
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CvPlayer::redistributeWood() triggers only for the AI, but it isn't in CvPlayerAI.
On top of that, it's questionable if we want this behavior.
What it does is it loops though all colonies, counts …
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After playing around with the Large Lumber Stockpiles, I'm really digging them for how convenient they are. However, I noticed that while they do double the amount of big items you can have in each ti…
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**What does this bug affect?**
Not able to desynth mythril pick
**Steps to Reproduce**
lightning crystal + mythril pick
**Expected behavior**
per https://ffxiclopedia.fandom.com/wiki/…
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We are using Typescript heavily with our company, when we want to use forest we have to mix JS and TS in our product repos. Do you have plans to adopt Typescript for Lumber?
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**Describe the bug**
Compiler crashes and informs me to go here and open bug report.
I searched for "useConformancesFromType" among open bugs and found nothing.
**To Reproduce**
Steps to repro…
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## Expected behavior
I am trying to generate a new backend application:
$ lumber generate "Fine" --connection-url "postgres://postgres:testpwd@localhost:5432/en_memoir_development"...
## Actual…
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Maybe we should store line lumbers in the AccessPoints so we can random access by line number without a full LineIndex (which can be big in some cases).
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_From @bruteman on March 25, 2018 7:42_
The new housing system is more intuitive but feedback on the server is that by adding soft caps to the housing material the room is made of is going to fill se…