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VynceMontgomery
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sankai
Sankai, a boardgame implemented in Boardzilla
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game flow cleanup?
#20
VynceMontgomery
opened
3 months ago
0
forward compatibility
#19
VynceMontgomery
opened
3 months ago
0
Game design: how many walls make a room?
#18
VynceMontgomery
opened
3 months ago
0
reconsider lumber height
#17
VynceMontgomery
closed
3 months ago
2
game design: Token events
#16
VynceMontgomery
closed
3 months ago
2
rewrite Wreck to not need wreckSplash?
#15
VynceMontgomery
closed
3 months ago
0
Game design: Bukislog
#14
VynceMontgomery
opened
3 months ago
1
balance & elastic (megathread)
#13
VynceMontgomery
opened
4 months ago
1
avoid stalemate: harapeko gets a way to build?
#12
VynceMontgomery
opened
4 months ago
0
villager: card draw (with wild?)
#11
VynceMontgomery
opened
4 months ago
2
consider whether earthquake should put blocks in token cells
#10
VynceMontgomery
opened
4 months ago
0
better conditions on card dismissal
#9
VynceMontgomery
closed
3 months ago
0
better conditions on urges / entwined fates / swap laser
#8
VynceMontgomery
closed
3 months ago
1
abstract out various fooCard actions into playCard args: {when: foo}
#7
VynceMontgomery
closed
3 months ago
0
completeProject cleanup
#6
VynceMontgomery
closed
3 months ago
1
jumpStomp: fails for disambiguated wrecks
#5
VynceMontgomery
closed
4 months ago
0
implement more cards
#4
VynceMontgomery
closed
4 months ago
1
UI prettification
#3
VynceMontgomery
opened
4 months ago
0
Warehouse / pass semantics
#2
VynceMontgomery
closed
4 months ago
0
Radio immediacy
#1
VynceMontgomery
closed
4 months ago
0