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lines and intersection testing implemented
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**Describe the bug**
I've sketched up a scene and rigged it with motors/joints.
(1) When exporting without [Apply mesh scale], the process succeeds, but with wrong model, as some of the meshes have…
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@smix8
I need your feedback what are the possible demo combining crowd simulation where individuals are **self-aware** of other individuals in the crowd
WIP demo
https://github.com/GuilhermeGSo…
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Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
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This has come up a few times on the forum, though I haven't had the chance to find all the instances. The most recent one as of this post is here: https://community.cesium.com/t/how-to-make-lidar-scan…
j9liu updated
2 months ago
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Currently, if there's any extension listed in `extensionsRequired` that is not supported by this library, the loader immediately returns with an error. This makes sense given how this is [speced](http…
Wumpf updated
4 weeks ago
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### Description
Some figures are not correct (too zoomed)
### (Optional:) Please add any files, screenshots, or other information here.
_No response_
### (Required) What is this issue most closely…
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The Marbl code has test problems where the MFEM mesh data resides in device memory and has calls to the MFEMSidreDataCollection SetMesh() function.
The data collection source currently expects the …
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I am trying to do some benchmarks to improve the performance of `sideof` (see #988), and I found method errors very early with the following example, probably caused by missing methods for `sideof`:
…
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Right now, whenever you open the editor scene or start the game (or even just switch from one scene tab to another, sigh), road meshes need to be generated on the fly. For a game already built around …