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#### Brief summary of issue / Description of requested feature:
We should provide a more 'complete' user experience out of the box, where possible
#### Steps to reproduce the issue / Reasons for a…
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**### CORE GAMEPLAY:**
1. Whammy rebalancing:
Whammy damage increases by 10% with each subsequent hit.
When the player hits an enemy with a single weapon, it deals normal damage for th…
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@dhakelila The first reference dataset we can bring in is here -- global intertidal wetland change
https://developers.google.com/earth-engine/datasets/catalog/UQ_murray_Intertidal_v1_1_global_interti…
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Is there a document with the PAML syntax specification?
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I use **MudButton**. I would like to customize for example text color, when I do it with **Style** attribute or write it in
**app.css** everything works just fine. But when I move the styling to my c…
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I don't have a list of GitHub usernames of people who have been actively involved in HackWars development over the years, and I'm not sure who might still be interested in contributing.
Comment on th…
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Please exercise your judgement when writing `MESSAGE`s—decapitalize things that aren't the names of moves. e.g. `"Wobbuffet Endured the hit!"` should be `"Wobbuffet endured the hit!"`.
Move eff…
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Designing a Multi-Layered Hierarchy of Control
You
I'm working on a idea for a multi-layered hierarchy of control
Copilot
That sounds like an interesting project! A multi-layered hierarchy of co…
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I ran this scenario (alongside BFO-2020) through the reasoner that Werner and I use (natural-language summary below):
t([0,occupies-spatial-region,material-entity-1,region-1,time-1]).
t([0,insta…
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Naming things is hard. 😉 Let's not run a fowl of existing data projects by squatting on their namespaces.
We should remove the existing aliases, and _possibly_ move them into a separate `aliases` c…