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So for context I'm writing my own GUI framework of sorts (rendering sprites to an undecorated window with transparent framebuffer) and now that I got around to implementing window dragging its a worka…
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Compiled from master
```
[gamescope] [Info] console: gamescope version 3.15.1
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
ATTENTION: defa…
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### Operating System Info
Other
### Other OS
Arch Linux
### OBS Studio Version
30.1.2
### OBS Studio Version (Other)
_No response_
### OBS Studio Log URL
https://obsproject.…
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Seems to be more Qt 6 and OpenGL problems - so I guess all there is to do is wait for a future version of Qt 6.
Still no fix for:
https://bugreports.qt.io/browse/QTBUG-122819
Looking at debug o…
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I'm struggling to figure out why OpenGL is not enabled for my chrome instances in WSL2 with GWSL.
Output of `glxinfo -B`:
```
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
…
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### Description
I am getting an exception `System.AccessViolationException at OpenTK.Graphics.OpenGL4.GL.CreateShader(OpenTK.Graphics.OpenGL4.ShaderType)`.
I have tracked down the root cause of th…
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Upon setting `glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE)`,
```
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "OpenGL", nullptr, nullptr);…
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When rendering shadows in multiple OpenGL parallel contexts, we sometimes get segfaults. Need to investigate this. Without the shadows, this does not happen. Example backtrace:
```bash
(gdb) bt
#…
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platform archlinux
### GPU, drivers, and screen setup
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (…
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The game may not be aware ok GL4? Or it finds the wrong version? Anyway here's the log:
```
Using preferred context - 24-bit OpenGL 3.2 core
OpenGL Renderer: Mesa DRI Intel(R) HD Graphics 4000 (…