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First, thanks for the port. Amazing.
Any chance we could get FTE particle effects added?
https://sourceforge.net/p/fteqw/code/HEAD/tree/trunk/specs/particles.txt
Here is a page by _orbital…
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Add a static class for managing particle effects. It should include methods for
adding and updating particles, as well as have the capability of deleting a
particle once it has reached its end.
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### Is your feature request related to a problem? Please describe.
Currently there's seemingly no good way to get the predicted stride position/normals and exactly when a step occurs for each foot …
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Request support for NiagaraS Particle Effects
Thank you!
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I have been using this mod for a long while now and it is so useful for my datapack creations.. It allows me to create custom togglable armor using a hotkey and trigger commands. The only problem is t…
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It would be very useful if you could preview particle effects directly in the render window, instead of having to boot up the game each time.
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Idea is to make a bunch of commonly used effects that can be instantiated as needed with a simple parameterized function call. Something like blackpowder_smoke.play(intensity) or flash.play(intensity,…
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Some effects in MP show incorrectly for local player, but correct from other players.
Armored glass won't show you ricochet effects, monster_gargantua emits blood particles instead of metal, underwat…