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Hi,
I am trying to optimize meshes in .glb files using [gltfpack](https://meshoptimizer.org/gltf/),
`gltfpack -i Soldier.glb -o Soldier-opt.glb -c`
Pixi3D doesn't seem to render optimized 3d fil…
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I'm finding that I often get a white fringe around the edge of the focus object - probably lifted from the walls or ceiling via a tracking inaccuracy.
To remove that kind of effect, it would be reall…
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There is a redirect loop that I experienced in login flow in private projects redirected from launch links.
If you have a link with private project and you logged out somehow (cookie expiration, ma…
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- [OpenGL超级宝典笔记](http://my.oschina.net/sweetdark/blog?catalog=386026)
- [WebGL 基础](https://github.com/fem-d/webGL/tree/master/blog)
- [playCanvas](http://blog.playcanvas.com/)
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This is a feature request to add an option to cull backfaces in the Editor viewport, similar to the wireframe mode. I would like not to change the actual material properties. This will make it a bit e…
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This is the root ticket of WebGPU Implementation, and will be updated regularly to keep it up to date with new issues to work on and the work done.
For live preview, visit the url on up to date Ch…
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The current viewport zoom sensitivity depends on the AABB size of whatever is under the cursor. It works fine when the overall size of the root is small, but if there are some pieces away from the ori…
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If you set the camera to be a 2D grid of rays above a surface on one side of the surface then you can generate the surface texture data and perform monte-carlo on this data. Then you can build up a su…
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Any reason why this isnt simply a CLI tool on npm? Also why the explicit calling of node? This is kind of counter-intuitive to people coming from the web ecosystem.
I would also suggest having the…
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Now that the editor API has become official, and more and more developers give editor scripting a try, it's a common scenario to get a PlayCanvas engine related exception.
Right now the engine scri…