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This add-on seem to change many bones' rotation mode to euler which doesn't suit my needs at all. Plus, I think it breaks baking IK constraints entirely. I try to use blender's default pose bake and I…
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Hi everyone!
I have problem with quaternions. When I connect MPU6050 and read quaternions data (I dont rotate it), almost every time first quaternions data is different but data should be [1, 0, 0, 0…
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Is it possible to define some sort of blacklist in sympy? Problem: I have a class, say `class Octionion(Quaternion)` which uses sympy.Quaternion. In my program I have
`u = Quaternion(2,3)*a`
whe…
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Hello,
Does this library output the game rotation vectors as quaternions?
Please excuse my ignorance, I am relatively new to coding.
My goal is to find a way to just output the game rotation …
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I am using expo-three with three.js.
After updating three.js to 0.128 I get the warning:
`WARN THREE.Quaternion: .inverse() has been renamed to invert().`
But I have no line in my code with: .i…
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Convert the Euler angles to the quaternion representation of rotation.
Z4nna updated
1 month ago
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Right now it is extremely tedious to create abstracted custom types in GLSL. To do so we must resort to add() mul() etc.. functions, and we can't even create additional min() max() and normalize() fu…
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Our quaternion operations assume that the scalar part is the last element of each set of 4 numbers. This matches the definitions in the `quaternionarray` python package. Unfortunately, the opposite …
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Is there a way for the SO3 class to be applied to not just one quaternion but to a whole array of them and be able to use all the functions like multiplication column-wise?
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### Run Information
Architecture | x86
-- | --
OS | Windows 10.0.18362
Baseline | [2ba2396495c22429035d165e478672c442f81e22](https://github.com/dotnet/runtime/commit/2ba2396495c22429035d165e4786…