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Whether to support server real-time rendering mode for volume rendering
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Why: An overlayt that visualizes the momentum swings during a game, based on factors like score changes, turnovers, and key plays, spacing, and matchups. This helps fans and analysts understand the fl…
zepor updated
3 weeks ago
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# Open-Source Real-Time Rendering Engines and Libs – Konstantin Khomyakov – Random graphics & game programming notes
Here is a small collection of open source engines and helper libs related to real-…
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I've recently tried to implement a way to render mock interaction videos. So the mouse movements and keyboard presses are computed from keyframes and then set before each video frame. This works prett…
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A large contributor to the slower performance on more polygons is pythons for loop's sluggishness and the more polygons there are to draw, the more sluggish it gets.
To reduce the amount of polygon…
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(Random thoughts as I'm struggling with slow ingestion times)
Speaking of multi-threading: further down the line the bottleneck for real-time use cases is probably gonna be the speed of ingestion w…
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- [Give each website page a unique description](https://github.com/donejs/donejs/issues/1094)
- Set up a redirect for `/docs.html` or create a useful 404 page
Queries we should try to rank higher …
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Hi,
When I used the SIBR real time viewer, it gives me this warning.
Also when I switch rendering type to Ellipsoids, the whole system seems to stop and I cannot move around the scene.
Is th…
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Winit is currently flooding the Windows event queue with `WM_PAINT` messages. Furthermore the main loop is always blocking with `GetMessage`, waiting for either `WM_PAINT` or another message to appear…
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https://expensify.slack.com/archives/C0671JDRKQW/p1712266105476139?thread_ts=1711736045.870539&cid=C0671JDRKQW
Problem:
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While the live markdown preview now successfully avoids exceptions wh…