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I have a POWER A MOGA Hero Power controller running in Mode B paired with my AT&T LG G4 Android phone running Marshmellow and the latest RetroArch from the web site. My device is stock (meaning not ro…
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**Warning:** The tvOS port of RetroArch comes with the following important notice:
> tvOS does not provide apps with a persistent storage area; instead, it allows for up to 500kb meant for configur…
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Following the instructions on https://docs.libretro.com/development/retroarch/compilation/linux-and-bsd/ results in being unable to compile bsnes balanced (or more precisely, being unable to compile i…
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The Mupen64 core, and only the Mupen64 core, crashes whenever I attempt to resize the window, minimize it, alt-tab, fullscreen, window, and pretty much even touch the game's window. In order to play, …
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Hi :D
I wish if nemo will have this feature, just like youtube when you hover on video it previews it.
Thank you
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Hello! NXEngine do not print non latin chars (I'm interested in russian). All because of what used bitmap fonts. Support is planned for ttf fonts in the near future?
Sorry for my english :)
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I found an article that talks about the conversion from WebGL to WebGPU. WebGPU is said to have compute shaders and geometry shaders. Geometry shaders are what the emulator needs because, with them, e…
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**Is networking support possible for emscripten?**
I know that networking support isn't implement yet for emscripten (and that explains why [netplay doesn't work](https://github.com/libretro/RetroA…
enten updated
8 months ago
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So I've been surfing the web, and can't find anything on this.
Just a bit of background... and excuse me if i don't use the right terminology.
So for most game emulators you use the front-end "Re…
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Hey, there is [a (super small) custom pepper plugin that uses mpv C API](https://github.com/Kagami/boram/blob/master/src/mpv/interop.cc) + [mpv](https://mpv.io/) to enable access to OpenGL in electron…