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I think this is maybe not sufficient for detecting bindless: https://github.com/attackgoat/screen-13/blob/71c1c05f74c17d0ca891ae784d3e701c8fdcbc12/src/driver/graphic.rs#L457-L459
In HLSL using `Textu…
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If global variables are present in shaders and exist before uniform declarations (like `SAMPLER2D()`) shaderc will (sometimes?) not include the uniform information in the compiled bin files.
For ex…
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### 🐛 Describe the bug
To Reproduce :-
cd PYTORCH_ROOT
USE_VULKAN=1 USE_VULKAN_SHADERC_RUNTIME=1 USE_VULKAN_WRAPPER=0 python setup.py install
Getting Error :-
Could NOT find Shaderc (miss…
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The current build system is unusable for any packager because of the hard ties with its third parties.
The work of the packager is usually to build separate controlled packages for every unit. In t…
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compiling a compute shader with ```shaderc``` that uses ```gl_NumWorkGroups``` fails when the target is directx, however it compiles when the target is opengl, any suggestions on how to fix it ?
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Hey, I have the following glsl function:
```
bool add_particle(inout ParticleBufferHeader header, out uint index) {
index = atomicAdd(header.count, 1);
if (index >= header.capacity) {
…
kyren updated
4 years ago
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I have use shaderc to compile the bgfx shder code to platform shader code, on my situation it is a dx11 code.
But when I want to compile shader in VSGraphicDebugger I can found the shader source code…
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Hi guys,
I am trying to get started with the raytracing tutorial. I cloned the repos and try to run cmake .. inside of the build dir. I get the following error:
```
C:\Users\olive\source\repos\…
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How do we compile hlsl to spirv, using shaderc APIs, with the C API, and also with the C++ API?
For C API, are we supposed to first call:
shaderc_compile_options_set_source_language
and then call…
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The WGSL output format for shaderc has been helpful for WebGPU testing.
Cloning Tint into the the third_party folder and trying to build with SHADERC_ENABLE_WGSL_OUTPUT enabled does not compile, it…