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### Godot version
4.0.beta1
### System information
macOS 13, M1 Pro, Vulkan Clustered
### Issue description
Enabling SSAO and setting MSAA to 8x results into very dark sides in comparison to lowe…
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Because of how THREE.js does SSAO, we sometimes get artifacts where the depth is wrong on transparent materials.
If you think about it for a sec, this is actually most likely because of how THREE.js …
avaer updated
2 years ago
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I was trying out BFA with SSAO enabled, and on the landing deck at the start, my screen was covered in broken shadows. Turning off SSAO fixed.
SSAO On
![DoomBFA_ieBqe14OuU](https://user-images.git…
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MSAO can sometimes have a rendering issue with certain objects in front of it:
https://user-images.githubusercontent.com/36735507/164877720-0f56e6d7-2153-4b5c-b8f4-1087b5e81ec0.mp4
It looks much…
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SSAO seems to be working on my own interior levels and all of the demos I've tested that ship with MAX. However, when I create a brand new outdoor level using MAX's BIOMs, enable AO, nothing happens, …
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Hi Marty,
I noticed that your MXAO filter is here.
There's a SSAO file by you that's going around, which is copyrighted 2015:
https://github.com/Mortalitas/GShade/blob/master/Shaders/SSAO.fx
…
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### Describe the project you are working on
I am working on an FPS game. SSAO is a nice way for me to enhance the aesthetics of my game and make edges visible. As an FPS game the player camera is oft…
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Hi,
I just installed Coot-1 on my Mac (macOS Monterey 12.7.4). I used the build-it script and then used brew to link it to /usr/local/bin/coot.
When launching Coot, a black window is opened with h…
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https://github.com/pex-gl/pex-shaders/blob/59621b26c83506fdd2a71cf67826717caf0b083c/shaders/chunks/ambient-occlusion.glsl.js#L25
should be
```glsl
color.rgb = vec3(color.rgb * aoData.a + aoData…
vorg updated
4 months ago
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*Related to https://github.com/godotengine/godot/issues/43957.*
### Godot version
4.0.dev (536757b80)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue descri…