-
We tried to follow the instructions from the README, but the resulting scene is not annotatable.
- We checked out vr-annotate using git LFS.
- We created a new Unity project.
- We copied the vr-a…
-
David's comment – tractor / remote interaction is done.
Warrick - comment - Remote grab is partially done for Vive. Currently able to remotely-grab/move the molecule but not able to attract/repel …
-
Hi Alex, coming from the vive-diy-position-sensor project. I am trying to understand what are those outputted parameters.
For example: " b0 origin -1.528176 2.433746 -1.969393 matrix -0.839498 0.3…
-
UE4: 4.22.0, source built
SteamVR: 1.4.1 beta
Plugin branch: develop-4.22 (`37097bca`)
Hardware: Vive, EV3 Knuckles
Tested by calling the blueprint node `Play Steam VR Haptic Feedback`. All call…
-
Note: i'm running an AMD Ryzen 5 1600(non AF) and an Nvidia Geforce GTX 1070 Ti and an the HTC Vive.
i uninstalled OpenVR-InputEmulator and the major lag/shakeyness is gone, re-installed it and it …
-
Hello, would it be possible to rotate/translate the controllers in the game using mouse and keyboard with no support at all of the vive controllers? What i mean is to set a specific position, at each …
-
3D interfaces is much more powerful and flexible with VR, if add support for Oclus and Vive and add virtual keyboard you can get very powerful 3D interface that not one system actually have.
-
The readme file says that the material here is copyright HTC Vive, but no license for use (or prohibiting use) is provided. When is this content usable by others and when isn't it?
-
### Is your feature request related to a problem? Please describe.
For CAVE and virtual production applications, you typically track a virtual camera's position against the real world position of a c…
Geenz updated
7 months ago
-
Im trying for several days now, i dont get the point:
revive is installed ( actual version 1.1.12.0 overlay.exe ) , Oculus SOftware is installed and working and i can start Games from the Oculus So…