issues
search
UoA-eResearch
/
molpath
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Scaling/parenting of rama plot points to work when attached hand or placed in world.
#32
warrickct
opened
5 years ago
0
haptic feedback when grabbing two molecules that have a hydrogen bond.
#31
warrickct
opened
5 years ago
0
Numbered backbone atoms
#30
warrickct
opened
5 years ago
2
Vive and Oculus compatible.
#29
warrickct
closed
5 years ago
0
Re-implement Vive hand grabbing
#28
warrickct
opened
5 years ago
0
Ribbon view
#27
warrickct
opened
5 years ago
0
Antimicrobial peptides with features (that could be highlighted)
#26
warrickct
opened
5 years ago
0
Peptides long enough/abundant enough to create a beta sheet
#25
warrickct
opened
5 years ago
1
Score tracking
#24
warrickct
opened
5 years ago
1
Multiplayer
#23
warrickct
opened
5 years ago
0
Peptide-protein building 'guide' system
#22
warrickct
opened
5 years ago
0
Add Joel's peptide-protein model
#21
warrickct
opened
5 years ago
0
Amyloid fibrils model
#20
warrickct
opened
5 years ago
0
Short self-assembling peptides
#19
warrickct
opened
5 years ago
1
Peptides with different properties – alpha-helical vs beta-sheet propensities
#18
warrickct
opened
5 years ago
0
tractor beam to grab polypeptide and pull it towards the user
#17
warrickct
opened
5 years ago
1
Have dashboard move with controller like in Fishtank
#16
warrickct
opened
5 years ago
2
Better/more controls of chemical features
#15
warrickct
opened
5 years ago
1
Finesse visual representation of polypeptide
#14
warrickct
opened
5 years ago
1
Enable the user to manipulate the phi/psi angles individually
#13
warrickct
closed
5 years ago
0
Protonation state and interaction potential based off environmental factors
#12
warrickct
opened
5 years ago
0
Hydrogen bonding should work ‘cooperatively’ in the manner/bond attraction accumulates with multiple bonds.
#11
warrickct
closed
5 years ago
0
Improve h-bonds (base off distance/proximity)
#10
warrickct
opened
5 years ago
1
Fix/Reduce chemically impossible situations
#9
warrickct
closed
5 years ago
0
Covalent bonds (ball-stick-ball) bonds shouldn't be breakable.
#8
warrickct
opened
5 years ago
2
Disable remote grab effect on UI.
#7
warrickct
closed
5 years ago
0
Add some sort of cursor to the VR UI when aimed at
#6
warrickct
opened
5 years ago
0
Disable teleport projection and teleporting functions when looking at the UI.
#5
warrickct
closed
5 years ago
0
Fix remotegrab/selected residue/backbone unit highlighting effect for remote grab. (in OVR raw raycast)
#4
warrickct
closed
5 years ago
1
UI doesn't respond to input or raycasting once a peptide as been spawned.
#3
warrickct
closed
5 years ago
1
Separate Vive raycasting and inputs into separate files.
#2
warrickct
closed
5 years ago
2
Sort out which steamVR assets need to be included in the repo.
#1
warrickct
opened
5 years ago
0