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**4.0**
**Query_external_address() cannot print the ip out **
`extends Node2D
@onready var main_menu = $CanvasLayer/MainMenu
@onready var address_entry = $CanvasLayer/MainMenu/MarginContaine…
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### Godot version
4.0.1stable
### System information
Windows 11
### Issue description
The new MultiplayerSynchronizer node does not sync resources. It never updates them, neither on spawn, nor on…
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### Godot version
4.0.beta6
### System information
Windows 10
### Issue description
As one would expect, the new `MultiplayerSynchronizer` would sync whatever properties you give it; as…
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### Godot version
master (bee96aa5cb2e353cbbfc1cb346cf2c27e9748746)
### System information
Arch Linux
### Issue description
The updated rvo2 seems lacking a header include:
```
Buil…
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hi, i use godot 4 beta 8 and want to know the usage of MultiplayerSpawner ?
```
var gltf := GLTFDocument.new()
var gltf_state := GLTFState.new()
var path = "C:/Users/SuperUserName/Documents/go…
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## Issue
The error spam happens when the 3rd client joins.
## Steps to Reproduce
1. Godot > Debug > Run Multiple Instances -> Run 3 Instances
2. Start the server and client in one of the instanc…
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### Godot version
4.1.beta.1
### System information
Fedora 38
### Issue description
When using the default peer ids all are `long`.
But when using Node#SetMultiplayerAuthority it wants to have a…
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### Godot version
Master https://github.com/godotengine/godot/commit/0a24f1d
### System information
osx 13.6 / Apple Silicon M1 Macbook Air 2021
### Issue description
[godot-build-maste…
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**Your Godot version:**
3.22
**Issue description:**
Please consider re-writing the master/puppet/remote/remotesync RPC documentation? All that is done is referencing a Bomberman example without a…
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Digging through the input handler. I see where the callbacks happen from a core (such as pcsx-rearmed) and descriptors are sent over which will descript the possible controller info (such as standard,…