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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1506)) by Andrei Haidu (Bitbucket: [ahaidu](https://bitbucket.org/%7B825ae8d9-4737-437d-9090-…
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User request message from ticket Ticket #187289
Feature Type: feat_addition_ingame
Description: function name: physics_joint_exists(joint);
return: boolean
param: joint
desc: checks if the joint d…
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Many of today's mobiles have more than one processor, and this allows to efficiently do computations without disrupting the rendering. This should reduce the amount of yellow spikes showing in the dev…
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Hi, im trying to implement Janus on a Garrys Mod server, a game that uses very old libraries being most of them single-threaded (like physics engine). However i noticed that Janus doesnt parallelize t…
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This build delivers a few long standing fixes and improvements.
Changes:
- Grab tool: maximum distance added
- Grab tool: help message on how to vary distance.
- Physics engine: Collision improv…
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```console
......
Looking for gz-plugin2 - found
Looking for gz-utils2 -- found version 2.2.0
Looking for gz-utils2 - found
Looking for EIGEN3 - found
Looking for sdformat13 -- found…
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Maybe an upstream issue.
Trace:
```
Setting level size to 73:94 12:51:24 Paint()
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Class Entity
- id
- block:
- onTick
- position
- velocity
- acceleration
Session
- Level
+ Map
+ List
+ Engine
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### Godot version
4.0.2
### System information
Windows 10, RTX3070
### Issue description
When creating a trimesh static body in Godot 4, the performance drops significantly (from solid 165fps to …
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I want to detect my objects when they are in the same position. mean if they collide with each other, I change their position.
Do you have any recommendations if I want to avoid them generating i…