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There are many ways to implement a queue system and EarthMC does it the worst way possible..
EarthMC has two types of queues: Priority and standard.
Priority pays to join first, and gets to skip t…
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I would like to be able to run this on my Raspberry Pi at all times, so that when I want to join 2b2t I've already made some progress in the queue
* Track position in queue
* If the position in qu…
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While waiting in queue using this proxy, it randomly disconnects. not sure if that is a problem with 2b2t itself. Automatically reconnecting would be nice
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title
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You're using MCP mappings from 2017. `stable_39` is the latest 1.12.2 mapping. It's a lot newer and also marked stable.
Curious to hear why you're staying on these old mappings, as I'm sure you hav…
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Despite /kill working on the server, when a macro is created it won’t work.
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Related to: https://www.reddit.com/r/2b2t/comments/bn4uk7/coordinates_exploit/
Add a module, that:
1. Detects, if a player in range has no totem equiped.
2. Upon inflicting a deadly amount of dam…
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I think you should add a tunneler module with an option of putting blocks behind you as you walk, it is gonna be like automine, autowalk and scaffold together but automine will only mine the blocks in…
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Tested with a world I opened to LAN, probably happens without opened to LAN.
Causes an entire game hang once I click it the last time to fully disconnect.
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Title says it all, have seen it before in 2b2t. Just an idea tho, don't know if you guys will add it.