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Investigate how to limit the number of physics bodies in simulation. Currently the engine will create physics bodies for all entities that have nodes with rigid bodies regardless of whether they're cu…
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Since there have been a few issues popping up with the collision system flixel uses (see #1301, #1270, #1078), and seeing how the next version of Flixel will be 4.0.0, this seems like the perfect time…
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If not, do you know of a comparable 3D physics library?
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Hello, when I run the distillation policy, this error was returned, while everything goes fine during base policy training. Does anyone know how to solve this? Thanks a lot!
I know that it might be t…
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In games is very common to has multiples Delta Time for multiple purposes:
- **Scaled Delta Time**: for gameplay logic
- **Unscaled Delta Time**: for UI logic
- **Physics Delta**: Time: for physi…
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I'm just looking at the change over to bullet physics and it occurred to me that you're probably in the midst of overhauling the physics engine right now.
One feature I think would be nice for spac…
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I'm looking for whatever file contains the values for ollies, playerspeed, gravity etc
Does anyone know which file has these variables?
Thanks,
Josh
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I just created a new environement and installed `ros-galactic-ros-ign-gazebo`.
The installation went fine but running `ign gazebo` generate some errors in the console and the application crashes a …
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Hello Devs,
I'm doing a comparison between Unity3D and Matlab to explore the capability of the PhysX as a robot simulation environment.
I want to give a comprehensive comparison between matlab and…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1095)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-492…