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Hi Wayne,
I'm not sure if this is best way to propose a feature, but I have a simple addition that would make this rig much more useful for my workflow.
In short, add a bone between the camera b…
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Hi, it seems that the plugin is crashing when generating the Rigify armature / Humanized VRM Rig on fresh Blender 3.0 and 3.6 installs in Windows with a VRM from VRoid Studio.
Upon importing a fres…
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I have a problem with this addon…
I have the latest version installed for 2.8, and did everything step for step…
But when I press bake steering, i only get 1 green keyframe at the end of the fra…
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# Steps to Reproduce
Looking at previously crafted fully functional mesh fitted pants.
# Actual Behavior
With the release candidate 5.0.0319893 (and two prior) the rump bone over/inversely applies t…
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Hi,
I have an fbx that I open in blender - it looks fine and the animation (of a woman standing idle) plays fine. When I open the escn file in godot created by this exporter, it all appears to load…
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**Describe the bug**
Fails when importing from Makehuman with "Error: Object 'pauline' already in collection 'Collection'"
STACK TRACE
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Traceback (most recent call last):
File "/…
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I successfully imported FBX animation from mixamo and applied to rig and baked.
But then, the third FBX from mixamo (same character, no skin), I've got arms inverted (not legs):
![image](https://use…
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### Describe the bug
PS C:\Users\candraw> & "C:\Program Files\Blender Foundation\Blender 3.6\blender.exe"
Read prefs: "C:\Users\candraw\AppData\Roaming\Blender Foundation\Blender\3.6\config\userpref…
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### Godot version
4.1.1.stable.mono
### System information
Arch Linux Zen Kernel 6.3 Ryzen 5900x Nvidia RTX 2080TI 11GB (proprietary drivers)
### Issue description
I have a model and pre #79881 i…
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### Describe the bug
I have this bug from time to time, but I think I have figured it out to some extent.
How to reproduce this error (allegedly):
1) upload an asset with name "**Test asset**" …