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### Describe the project you are working on
I'm just working on hobby projects of no consequence.
### Describe the problem or limitation you are having in your project
I am constantly getting momen…
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# Issue
Unlike standard surface and openpbr, base color on gltf pbr affects transmission. This seems
to be the way it's supposed to work but is inconsistent with the other shading models.
For e…
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![image](https://github.com/user-attachments/assets/28ea3c16-2f6d-4aae-9e34-d858d96380bf)
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1. Create and link at least 43 objects together, I used prim boxes.
2. Select PBR material in the texture edit tab
3. Drag and drop a material from your inventory onto the Material preview box
4. M…
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The scope of this issue is restricted to two samples from the Granite renderer (https://github.com/Themaister/Granite):
`gltf-viewer-simple` and `latency-test`.
These samples are good examples of …
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## Repro
1. Go to http://maps.secondlife.com/secondlife/Bay%20City%20-%20Moloch/161/168/2219
2. Face South and look at the sign on the wall with green animated letters.
3. Walk toward the sign and …
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The recent changes to the GLTF loader have introduced several problems:
1. **Duplicate Controllers**: The new loader creates duplicate `AnimComposer` and `SkinningControl` controllers for each geom…
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The geometry tangents are not as smooth as the Khronos implementation:
It's probably that we're not re-orthogonalizing the tangents (or whatever, not sure of the terminology).
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Note white crosshair on the image, it shows texture's center for textures yet face's center for PBR.
I think they should be identical, PBR should be showing 4 markers, not 1. Texture vs PBR:
…
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## What just happened?
I tried to put a sculptie texture on a prim. I tried repeatedly. It took more than ten minutes for the texture to apply. I finally made a slide show about it. Copy and paste …