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I really like the minimalist aspects of both widescreen huds (both the standard one and the Doom 2016-style alternative), but I'm not too keen on how small they look on the screen. I like having big n…
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Do you have plans on adding this? It'd be really great, and possibly introducing a new cvar to disable this behavior so people do the old approach of writing .pause/using a bind.
Thank you!
**ED…
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```
I have been thinking about this one for a long, long time, and have finally
come up with a decent plan.
This is a way to allow players to change their votes.
It is controlled by a series of cva…
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### Which component should be improved?
Other
### Describe your suggestion
P2CE servers (dedicated and listen servers) should appear in Steam's server browser (`View > Servers` in the Steam c…
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We should have a crosshair, even if we don't have weapons yet.
The `g_editEntityMode` CVar lets you select entities by shooting at them, and displays the entity number, spawnclass and entity name in t…
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This cvar would allow one to build even if out of BPs. It would *not* make buildings powered, though.
The intent is to ease the building of layouts. The author would still see the (negative) number…
ghost updated
6 months ago
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On maps that end with a nuke to kill all players (most escape maps), clients
will continually respawn and die during intermission time. If there are enough
players on the server, and the intermi…
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i.e. merge https://github.com/splewis/csgo-retakes/blob/master/scripting/retakes_pistolallocator.sp and https://github.com/splewis/csgo-retakes/blob/master/scripting/retakes_standardallocator.sp
into…
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Currently infect HP boosts raise you above your starting HP. We should
include a cvar to limit it. Also, the defaults are really high. 1000HP for
infecting someone is a bit zombie-sided. The…
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Hello,
I don't know why, but voting on the type of game doesn't work for me. It will not be displayed at all. Map vote only.
Thank you for answer.