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need to look at the new way of doing things with shared_ptrs....
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In some languages (in my case Haskell; I don't know the true scope of this issue) passing C structs by value is not supported at FFI level, leading to a need for shims. This is annoying, but generally…
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We have some crashes from users, that logged on Firebase that stacktrace point to libreactnativebox2d.so
it seem happen when the component using react-native-box2d was unmounted.
react-nat…
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I am running into an issue when attempting to compile Polycode from source. Specifically, the script for downloading and installing the Box2D dependency seems to use an invalid URL.
Here is a portio…
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While I'm trying to look for ways to compare the code to original box2d, I noticed a few places, where the logic is quite different (beyond typescript conversion) and I wonder if that is something you…
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I'm not sure if the dependency was required in the old runtime (in case box2d is not claimed)
```
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.ExceptionInInitializerError
at com.badlogic…
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Hi @dongleecsu I tried the steps that you've mentioned but I'm not able to get the Box2D up. I still get the error of
from ._conv import register_converters as _register_converters
Using TensorFlo…
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Debug in box2d does not draw the boxes correctly, the boxes are drawn inverted and a certain offset form the objects.
acc85 updated
9 years ago
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Slow on client, not corrected by server because of positionStateUpdate < 1
This was not related to FPS issues, I had still great FPS around 45 but I mooned anyway.
jeena updated
9 years ago
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**Describe the bug**
When using a PinJoin2D to connect two Rigid Bodies, Box2D will "self stabilize" in a way that's inconsistent with Godot Physics.
**To Reproduce**
Steps to reproduce the beha…