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Context https://github.com/kubermatic/kubermatic/pull/13562#discussion_r1700265501
@xrstf can add more details, but the gist is:
```
I'm not super happy with this. The templateData struct was m…
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This issue will be worked on in Unity by navigating to the following path: Project > Assets > Scenes > DemoPrincipalScene. The weapon model to be implemented can be found in Assets > PolygonSciFiCity …
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Right now, there is not good support for having multiple scenes in the same blender file all using their own separate copies of the Dynamic world system. It appears broken if trying to add a new dynam…
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- add checkpoints and finish/start line to all courses
- add obstacles (static and dynamic?)
- add sound to all courses
- slow down when going over grass
- add ui:
- transition, pause screens
…
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### Godot version
4.0.dev (5efe80f30)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue description
Lights with Bake Mode set to Static cause SDFGI to become …
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### Reproduction steps
I want to use Bridge Matter to use for device nonMatter. When I fake a device with cluster ColorControl to connect to Google Home and chip_tool but don't control device. The de…
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## Problem
The number of simulator choices for ROS increased over time, and these simulators offer different advantages and trade-offs. For certain applications **Gazebo** is a match, for others, *…
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### Describe the bug
The text in the selectedItemsLabel is not updated when changed dynamically (for instance when changing using translate pipe and language is changed behind the scenes)
This bug i…
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```
[23:18:07.903] [Paragon_Pack_1] [ERROR] HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static bool Paragon_…
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## What problem does this solve or what need does it fill?
Currently gizmos are global and are rebuilt every frame. This is fine for debugging small scenes. On big scenes, however gizmos can incur …