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As I would like to use this as my base for all the CLI based systems, be is a service, or a CLI itself, this needs to be generic but also customisable
Future may be depreciated for a fork of `npmcl…
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### Details
Being able to create rendertargets with environment map support would be really cool, basically a way to have custom cubemaps.
I believe environment maps make use of VTF "faces". So re…
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Hi @yGaoJiany thanks for the nice codebase. My question was how did you make the light_transform.json that is used to relight the scenes. Could you share the script for that
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The orange towers in de_dust2 look different with [high gpu](https://developer.valvesoftware.com/wiki/Material_optimization#:~:text=do%3A%C2%A0Presumably%20more%3F-,Conditional%20Statements%20Based%20…
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Recently,I was replicating the code of:Through the Looking Glass:Neural 3D Reconstruction of Transparent Shapes .I download the Laval Indoor Lighting Dataset ,and I run mapEnvmaps.py, only generate 1…
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https://github.com/space928/Blender-O3D-IO-Public/blob/5fafb1729bbcf4aae21423b1361fd830c2eeebcc/o3d_io/o3d_cfg_parser.py#L149
```python…
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Testing using https://webaverse.com/assets/60 How it looks in Webaverse vs VRChat
![image](https://user-images.githubusercontent.com/32600939/108533585-00d7d780-728e-11eb-8f3f-55b7b28fef98.png)
Ste…
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### dependencies
"@react-spring/three": "^9.7.3",
"@react-three/drei": "9.75.0",
"@react-three/fiber": "8.13.3",
"vite": "^4.1.0"
Chrome 115.0.5790.166
Android 10
### Pr…
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[.WebGLRenderingContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'
nidin updated
10 years ago
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I'm not entirely sure if this would be how they'd be named or if there's some nuance I'm forgetting, but long story short what I'm looking for is a way to get access to the cubemap textures built into…