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I'm willing to start working on an FBX importer for models with animations. As a starting point, I want to use the non-animating models importer from https://github.com/tesis-dynaware/fbx-importer. I …
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for example, whenever i export a static batched map, the filesize of the file goes very high and it eats up memory, this didn't happen on older versions of assetstudio (even the original one), so is i…
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in relation to [#](https://github.com/webaverse/app/issues/2511) the public/animations directory should really be cleaned up
- [ ] naming convention needs to be standardized
- [ ] unused directo…
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### Godot version
4.0-beta8
### System information
Windows 10
### Issue description
When importing FBX/GLTF files, and selecting Meshes from the Scene in the Advanced Import Dialog, and…
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### Describe the bug?
Trying to import elster.fbx from this package results in Resonite hard crashing. It locks up for a few second then completely dies (no Unity crash handler).
### To Reproduce
D…
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**Describe the bug**
While packaging v5.2.2 for Gentoo Linux, a few unit tests failed to succeed with default `ASSIMP_DOUBLE_PRECISION=OFF`. When using `ASSIMP_DOUBLE_PRECISION=ON` some more unit tes…
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Here is a fbx file I am trying to convert to gtltf: https://s3-eu-west-1.amazonaws.com/some-tmp-files/pocky_FBX_notextures.fbx with command
```
FBX2glTF --binary --verbose pocky_FBX_notextures.fbx
…
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**Describe the bug**
Asset Server Cache does not create files in the cache path
**Assets required**
None
**Steps to reproduce**
Steps to reproduce the behavior:
1. Create new project and ope…
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hey there,
I have a problem with the mesh export.
I am currently working on a point cloud of a property. My problem is that i need it in color (the real texture). When I work on it, I see the tex…
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I am trying to import 3D model (gltf, glb, obj, fbx) files into WebGLStudio. But it is not importing any file and it is only showing a message **"No file imported"**. I checked the sever has enough me…