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The Custom Shader Example gives good details on implementing a Fragment Shader as a Material, but if you wish to use Materials to adjust the Vertex Shader and change how to tiles are positioned for Re…
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### Describe the bug
prusa-slicer 2.8 from unstable segfaults on startup.
### Steps To Reproduce
Steps to reproduce the behavior:
1. run `prusa-slicer`
### Expected behavior
prusa-slicer run…
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I'm trying to implement arbitrary clipping planes fir the Volume visual; for now my attempt [lives over at napari](https://github.com/napari/napari/pull/2934). Only the changes to the vispy vendored V…
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No GI effect when running at Android (OpenGLES 3.0/3.1), maybe I last any preprocess ?
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Doing dist2 for batch could improve rendering. I.e. if rendering lot of overlapping meshes, it would be beneficial to render ones in the front first automatically, to avoid redundant overdraw.
This c…
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I am running 6dpose estimation inference script, it runs successfully without any errors when executed as a standalone Python script. By when running with ros2, ie., calling script inside ros2 node, t…
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Hi
I have two questions. My first question is about test-06 and my second question is about lit.fs.
1-When I try to run test-06, I get the following error:
ERROR: failed to compile fragment sh…
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I have been building an App which simulates light source and cast shadow when there is obstacle. After building shadow casting algorithm, I wanted to make things more good-looking, by simulating the i…
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I am playing with the examples, specially framebuffer, i know how to pass a shader as a texture to another shader using framebuffer, but how to pass to a shader its previous state, like in shadertoy …
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I am using the fragment shader available in the demos `distance-field-2.frag`.
When scaling down glyphs, I observed some pixels on the boundaries are displayed as the inside of the glyphs when they sh…