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### Describe the project you are working on
In our projects, we have an animation and palettization system that is presently relying heavily on custom EditorImportPlugins to process png and ascii f…
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### Describe the project you are working on
I'm working on an extension implementing a custom 3D audio player with various behaviors related to real-time spatial audio and acoustics. I'm attempting…
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### Tested versions
- 4.2 stable
### System information
Windows 11 - 4.2
### Issue description
If user tries convert `@export_file("*.txt")` to Array:
```gdscript
extends Node
clas…
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Original Godot PR
https://github.com/godotengine/godot/pull/87758
C++ implementation (oh god it's a lot):
https://github.com/godotengine/godot-cpp/pull/1377
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### Describe the project you are working on
A 2D Game. Physically interactive contents for public facilities.
### Describe the problem or limitation you are having in your project
[is_instanc…
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**Is your feature request related to a problem? Please describe.**
With [Godot.Bindings](https://github.com/raulsntos/godot-dotnet/tree/master/src/Godot.Bindings) we are able to provide `gdunit4.api`…
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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?
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Hi,
I was wondering what would be a decent way of compiling a c++ compiler to a libriscv machine so I can give it c++ code somehow and have it output a binary?
fire updated
4 months ago
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I am new to how GDExtension works, and was wondering can this be added to an already installed version of Godot? I got my version from the Steam store. Can I add this extension to that or do I have to…
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### Tested versions
Godot 4.2 to master
### System information
all platforms
### Issue description
https://github.com/godotengine/godot/blob/88f3b5f9d52f740b24fabfb8bc01b8b7026ba279/cor…