-
### Describe the project you are working on
I'm working on a 2D game with lots of procedural generation and data-driven visual effects. Being able to efficiently pass arrays and struct data to shad…
-
@#**Godot version:**
3.1.1
**OS/device including version:**
Linx Mint 19.2
**Issue description:**
Collision mesh crashes the app on GLES2
**Steps to reproduce:**
click the buttons in the…
-
### Context
I'm currently working on a [Paper Mario 64 map importer](https://twitter.com/nanaian_/status/1197323485703540736?s=20). It involves dynamically creating ImageTextures from texture images,…
-
### Describe the project you are working on
Working on several projects in particular just using Godot 4, a 3D game with a semi-procedural generated world.
### Describe the problem or limitation you…
-
Hello Daniel,
I was just wondering what would be the main challenges to port this to the official Blender build?
I am a gamedev and I think that to be able to bake PBR maps is an essential feature…
-
### Describe the project you are working on
Godot engine improvements.
### Describe the problem or limitation you are having in your project
There is no built-in support for triangle shaped t…
-
### Describe the project you are working on
A sandboarding runner with procedural terrain.
### Describe the problem or limitation you are having in your project
I'm creating a procedural terrain fo…
-
Raise and Lower tools are quite primitive nowadays, and mostly used for blocking out a terrain or quickly adjust it.
A new kind of brush is needed, which would add details to a roughly sculpted terra…
-
### Describe the project you are working on
A game with shaders
### Describe the problem or limitation you are having in your project
I would like to create a simple **water shader** that has w…
-
### Describe the project you are working on
A massively procedurally generated 3D game. The terrain mesh is generated using compute shaders in real time.
### Describe the problem or limitation you a…